
condition to one ally, doubling their Wisdom. Steals 30% of an enemy's AP with a cap of 30 AP. Steals 30% of an enemy's HP with a cap of 30 HP. Gives one ally Def-Up condition, increasing their Defense by 20%. NOTE: This spell is bugged and doesn't work as intended. Gives one ally Agility-Up, doubling their Agility. Inflicts Defense Down on one enemy, decrease their Defense by 50%. Inflicts Power Down on one enemy, decreasing their Power by 12.5%. Inflicts one enemy with Agility-Down, decreasing their Agility by 50%. The Witch Girl form greatly enhances her magical skills and the Snapdragon form makes him a much quicker fighter with a somewhat higher critical hit rate.

His Bulb form in particular makes him physically stronger and more durable. This large number of forms can help boost his lower combat ability. He can become a small bulb-like plant, a Mushroom Maiden, or a Snapdragon (a literal take on the actual plant bearing resemblance to its mythological namesake). Spar has the most Shaman combinations available out of any character and the most possible transformations. dungeons such as towers or underground areas). This ability is useless in areas without nature (i.e. Spar's battle ability is "Nature," which depending on the geography will produce different results, such as exploding cacti, trees literally attacking, healing, etc.

Spar's strength lies in the plethora of buff and debuff spells they receive, making him an ideal support character and secondary healer. He utilizes whips, but his attack power is lacking and does not acquire many useful damaging spells, limited to single target ice magic. Spar is an overall weak character in battle. Spar's field ability is "Forest Walk." With Spar in the lead, they can walk through forest areas that are otherwise inaccessible to the rest of the party. Spar's primary drive for fighting with Ryu is his duty to protect nature from the negative impact of the demons. He displays very little emotion, even when faced with the prospect of being killed by monsters at the circus. Spar is very knowledgeable, but his personality is rather cool and inexpressive.

He is also pivotal in partially restoring the mind of the Wise Tree by helping Ryu and the party enter his mind and defeat the demon inside. Spar joins the team and aids them by communicating with the great trees throughout the world. The party intervenes and defeats the director, only to realize the Spar has been a willing captive the whole time, waiting for people who know something is wrong in the world. The Circus Director, having been possessed by a Demon, threatens to have monsters kill Spar to gain some fame for the circus. Ryu and his party can come across Spar very early in the game by visiting the circus tent, but he's not important to the plot until much later in the game when the group requires his assistance to communicate with the dying forests.

He is from the tribe who sacrifices life for knowledge.
